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Everything wrong with Airlocks
My queued builds disappear/don't get built/eat my matter/double-charge me!
Can't demolish orphaned doors/objects
Objects/decals on walls are not destroyed if the parent wall is demolished
Builders warp into the room they're building w/o using the airlock
Room tool bugs out and creates holes in the build plan
Demolish and Erase tools are buggy
Spawning on top of/crashing into your base
Friendlies within not added to roster
Crew members trying to maintain the equipment therein
Their O2 being added to your total capacity
Raider ships do not dock properly to bases with a double-layer outer wall
(cf. 10568)
Skill levels not updating/are confusing
Can't assign certain jobs to crew members near the bottom
Crew members listed as their own enemy
Pressure gradient due to un-balanced O2 production
Securityyyyy!
Techniciaaaaans!
Builders going to sleep standing up, with spacesuits on
Crew members going after/panicking at spaced enemies
Crew members asphyxiating outside blocked/derelict airlocks
Pathing issues and dumb AI in general
No sound (Linux)
Game not centering on screen or failing to fullscreen properly
When toggling from half- to full-height walls, some walls still show half-height
Fire sprite does not disappear after the fire has been put out
Helmet mesh does not get removed from crew members when switching jobs
Can't rename rooms/people
Extra crew members when starting a new base
Spaceface messages get cut off
Alpha 2 release notes
Alpha 2a release notes
I'm trying out something new with this round: bug tags. I'm hoping this can serve as an easy way to see at a glance what state a bug is in. Please let me know what you think--feedback is always welcome.
[Needs Saves] - Save files from users experiencing the bug are needed to assist in reproducing
[Logged] - Bug has been logged in the internal DF bug tracker (as reported by DF staff)
[Fixed xx] - Bug has been fixed (only used if fixed in a minor update, xx is the specific version in which it was fixed)
Take a long time to cycle, independent of current game speed
Security do not wait for number specified in beacon
[Logged]
Bartender tries to drink at his own bar
Crew members try to path through walls
[Needs Saves]
Crew get stuck in doors in space
Crew members wait for a cooked meal that will never come
Builders will deadlock if each tries to build where the other is standing
[Logged] Infinite matter bug
Mysterious O2 leak (O2 levels fluctuate wildly)
[Logged]
O2 scrubbers will catch fire in a vacuum
Problems recovering crew from "deeply sad" status
Dropped crates of food are buggy
Space plants can be grown in 0% O2
Crew/raider sprites clip outside of the base walls when lying on the floor
[Logged]
Shuttles that drop off crew underneath the base don't add any crew to the roster
Friends and enemies lists do not take renamed crew into account
Docking ship creates corridor into an asteroid
[Logged]
WASD pans the camera when renaming rooms
[Needs Saves]
Security can't be selected when waiting in doorways
"Incoming ship" message appears, but no ships ever come
Crew keeps item/box in hand
Technicians still feel kinda broken
Technicians try to repair objects in unexplored ships/derelicts
Builders need better AI to decide what to build next
Crew going to sleep standing up, with spacesuits on
(cf. 11018)
Builders demolish/build objects remotely
Technicians do not repair doors (until they break)
Builders get stuck trying to build an object
(cf. 10988, 10567)
Objects on walls appear to float in the air (not on the wall)
Objects on walls are not destroyed if the parent wall is demolished
Partial O2 pressure is not differentiated from total air pressure (or lack thereof) (cf. 10362)
[Logged]
Oddness with the selection cross-hair rendering
[Logged]
Sleeping crew are layered above crew walking by
Misc. graphical glitches on Intel HD 3000s
Crew sleep diagonally in beds
[Logged]
Security uniforms cause strange white blobs on crew
[Logged]
Skill levels (stars) still aren't clear
Raiders get added to roster, some friendlies don't get added at all
(cf. 10872)
[Logged] Raider ships create a door where there is already something on the wall
Alpha 3 release notes
Alpha 3a release notes
Alpha 3b release notes
[Needs Saves] - Save files from users experiencing the bug are needed to assist in reproducing (email to [email protected])
[Logged] - Bug has been logged in the internal DF bug tracker (as reported by DF staff)
[Fixed xx] - Bug has been fixed (only used if fixed in a minor update, xx is the specific version in which it was fixed)
Airlock doors cannot be forced open or locked
[Logged] Fog of war from unclaimed rooms can take over your base
Unzoned room takes priority over zoned room when joining them together
[Needs Saves] Security won't board raider ships
[Needs Saves] Botanists refuse to harvest plants
Deadlock when all bartenders are waiting for food
Crew sprites appear behind food replicators
Exiting the notifications bar when scrolled to the bottom causes new notifications to appear blank
[Fixed 3a] Lowering the walls (K) reveals the interior of unexplored ships/rooms
Upon starting a new save, nearby empty space displays 'unclaimed' flags
[Logged] Suffocation timer for space monsters gets stuck
Setting a beacon on an unclaimed room causes "Assertion failed!" and crash
[Fixed 3a] Builders get stuck when trying to build objects
Builders can demolish beds that are being slept in, and the sleeper does not wake up
[Logged] Builders demolish/build objects remotely
[Logged] Technicians will repair objects slated for demolition
[Logged] Mysterious O2 leak (O2 levels fluctuate wildly)
Misc. graphical glitches on Intel HD 3000s
Helmet mesh does not get removed from crew members when switching jobs
[Logged] Shuttles that drop off crew underneath the base don't add any crew to the roster
[Needs Saves] Spawning on top of/crashing into your base
[Fixed 3b(?)] "Incoming ship" message appears, but no ships ever come
Base Seed Pod spawns inside asteroids
Alpha 4 release notes
Alpha 4a release notes
Alpha 4b release notes
Alpha 4c release notes
Alpha 4d release notes
[Needs Saves] - Save files from users experiencing the bug are needed to assist in reproducing (email to [email protected])
[Logged] - Bug has been logged in the internal DF bug tracker (as reported by DF staff)
[Fixed xx] - Bug has been fixed (only used if fixed in a minor update, xx is the specific version in which it was fixed)
Surefire Tips and Tricks for Keeping your Oxygen Recyclers running and your Technicians happy (by Alephred)
[Needs Saves] Airlocks don't seal properly, vent O2 from base
Pausing the game while an airlock is cycling desyncs the cycle timer from the rest of the game
Builder gets stuck in a wall, suffocates
Bartenders will endlessly throw away food if the stove is inaccessible
[Logged] Miners won't use outdoor refineries unless walls are placed near it/more floorspace is added
[Needs Saves] Bartenders stare off into space, don't do their jobs
Crew working in space suddenly get stuck trying to eat and drink
Security staff glide around (broken walk animation)
Blueprint walls in construction mode do not respond properly to toggling half/full-height walls
Crew members sometimes wear untextured (white) builder helmets
[Needs Saves] Collecting certain datacubes crashes the game
After researching everything, clicking on research rooms or datacubes crashes the game
Refrigerator 2.0 does not work
[Logged] Research currently in progress is not saved/loaded
[Needs Saves][Logged] Game crashes on load
(cf. 13780)
[Logged] Mouse pointer selects the wrong object (pointer acts as if walls are still up)
(cf. 13709)
Clicking the notification icons will also select objects beneath them
Oxygen supply warning is displayed, even though there is sufficient supply
Merging rooms via wall demolition is very buggy
Can't demolish with zero matter
Crew still ignore nearby airlocks for ones that are further away
[Needs Saves][Logged] Deadlock when all bartenders are waiting for food
[Logged] Technicians will repair objects slated for demolition
Botanists refuse to harvest plants
Builders trap themselves inside rooms (still present in A4a)
Damage decals persist after demolishing walls/floors
[Logged] Crew sprites appear behind food replicators
Base Seed Pod spawns inside asteroids
Hotkeys are better, but still inconsistent
[Needs Saves] Objects will catch fire in a vacuum
Alpha 5 release notes
Alpha 5a release notes
Alpha 5b release notes
Alpha 5c release notes
Alpha 5d release notes
Alpha 5e release notes
[Needs Saves] - Save files from users experiencing the bug are needed to assist in reproducing (email to [email protected])
[Logged] - Bug has been logged in the internal DF bug tracker (as reported by DF staff)
[Fixed xx] - Bug has been fixed (only used if fixed in a minor update, xx is the specific version in which it was fixed)
[Needs Saves] Airlock doors don't work, get stuck, are slow, cause deaths, etc.
Crew re-enter rooms with emergency alarm sounding
Builders continue building in space up to the moment they suffocate
Security revert to casual clothes in combat
[Logged] Research selection is same color as text, makes text go invisible
[Logged] Can still see O2 pressure of rooms hidden by fog of war
Mouse-up causes a click at the current position, regardless of where the mouse-down originally occurred
[Fixed 5e] Various item descriptions display "INVALID LINECODE"
[Needs Saves] [Logged] Docking ships do not always generate a door
[Fixed 5b(?)] [Logged] Doors generated by docked ships cannot be vaporized
[Logged] Game does not drop down to 1x speed when being hailed by a ship (not giving enough time to answer)
[Logged] Environmental happiness stuck at "sad" (cf. 14142)
[Logged] Game is unplayable in fullscreen on Linux
[Needs Saves] Game crashes when answering hails (cf. 14149)
[Logged] "Nil" datacube is generated on derelicts, isn't collected, disappears on reload
[Logged] Dead crew have a "send to infirmary" option
[Fixed 5b(?)] Reviv-a-beds do not heal crew's hitpoints (come out still "Hurt")
[Fixed 5b] Doctors don't pick up all dead bodies
Security can have leg broken in airlock, block access to derelict
[Needs Saves] Doctors incapacitated while carrying body bags cannot be revived
[Logged] Crew incapacitated in space are not revived
Raiders can be incapacitated and won't die
Doctors will ignore corpses from pre-A5b
[Needs Saves] Doctors won't aid crew incapacitated in airlocks
Turrets on the base's exterior are not maintained
(Exterior) turrets can shoot through walls (cf. 14114)
[Logged] Turrets don't work unless floor tiles are placed under them
[Needs Saves] No friendly immigration events (possibly with pre-A5 saves)
Multi-monitor scaling is broken (worked fine in A4) (cf. 14170)
Upgraded armor for security reduces defense
[Needs Saves] Builders still path around between invisible nodes, select targets seemingly at random
[Logged] Crew still do not use fire extinguishers when they are available (cf. 14296)
[Logged] Crew will don spacesuits and hang out in zoned rooms still under construction
[Logged] Crew still idle in and block airlocks
[Needs Saves] Botanists refuse to harvest some plants
[Logged] Can assign jobs to enemy mobs (cf. 13261)
[Logged] Can select raiders, killbots, using hotkeys
"Assertion Failed!" crash in MOAITransform.ccp when unclaiming rooms, operating on unclaimed rooms (cf. 14157)
[Needs Saves] All ships "pass by without stopping" in the late game
[Logged] Beds placed in certain orientations next to doors cause them to open when slept in
Alpha 6 release notes
Alpha 6a release notes
Alpha 6b release notes
Alpha 6c release notes
Alpha 6d release notes
Alpha 6e release notes
[Needs Saves] - Save files from users experiencing the bug are needed to assist in reproducing (email to [email protected])
[Logged] - Bug has been logged in the internal DF bug tracker (as reported by DF staff)
[Fixed xx] - Bug has been fixed (only used if fixed in a minor update, xx is the specific version in which it was fixed)
Crew exercise in, block airlock zones
[Logged] Suit lockers can be planned in unzoned areas, but do not auto-zone the area as an airlock, and builders cannot complete the order
Can't expand the brig without causing all prisoners to riot
Crew handcuffed and lying on the floor are ignored (cf. 14747)
[Needs Saves] Prisoners don't leave the brig
[Needs Saves] Security personnel are all cowards
[Fixed 6d] Scientist duty makes crew go mad
Security don't deal with crew throwing a tantrum/on a rampage
Crew drop their personal belongings and never pick them up again (cf. 14815)
[Needs Saves] Security don't shoot at killbots
[Logged] Rehabilitated raiders start killing other crew when resuming a saved game
[Needs Saves] Bartenders get stuck, stop serving food
[Logged] Outdoor refineries are no longer used by miners
Miners drop rocks everywhere, never come back for them
Auto-zoning is not consistent, queued construction jobs disappear
Doctors sometimes do not respond to incapacitated crew
[Logged] "Log goes here. Let's make sure the length is correct."
Blackouts are too black
External turrets need floor under them to be powered
Docking ships are empty, spawners visible
Engines get left behind when derelicts drift away
Quantum-entangled shelves (possessions placed on shelves appear in all copies of the same derelict)
[Fixed 6e] No sound on Linux when running through Steam
[Logged] Poor performance on Linux (and OSX)
[Logged] Thought and speech bubble text is misaligned
[Logged] Dropped ore displays as a research datacube
Dead plants create oxygen
"0/x beds assigned" does not update when assigning beds
People who burn to death die of "unknown" cause
Pathing to/finding an available airlock still broken
Crew still do not use fire extinguishers when they are available
Unzoned room takes priority over zoned room when joining them together
Airlock indicators remain after deconstructing
All derelict doors look like destroyed airlock doors before exploration
[Fixed 6c] Doctors take body bags to be recycled, but corpses remain